Friday 28 September 2012

Legendary Collection: Yugi's World Pack Opening

Hey guys. Just thought I'd leave this here. There's not many openings on Youtube already (In english) so enjoy!


TheTCGLover Out!

Thursday 27 September 2012

A few notable Secret Rare cards from the Legendary Collection 3: Yugi's World

Posted on ipokem0ni's facebook. The BLS is from the Wikia.






They look so sexy. I might have to go and buy a Legendary Collection!

Sunday 23 September 2012

Six Samurai win YCS Indy (Indianapolis)!


I apologize for not making any blog posts for the last week. I've been settling into Uni and it's been a stressful beginning to a presumably stressful year.

But yeah. Six Samurai has won YCS Indy!

The pilot bested the force that is Wind-Ups, a more powerful force that has shown it's skill in the previous YCSs (Toronto and Guatemala). Sams has been considered a tier 2 deck for a while now but against certain decks (Especially Rogue decks), they can be very good. It's clear that the best Six Samurai players make sure their decks can access any of the 3 Naturia Synchros when they need them, which allows them to shut down the most important card type at that current time. Of course, Wind-Ups can access Shock Master for essentially 0 cost, but the card overall does not hurt Sams nearly as much as in the mirror match or against Burn/Countdown.

EDIT: Decklist found!

Monsters: 15

2 Legendary Six Samurai - Kageki

1 Grandmaster of the Six Samurai

2 Maxx "c"
3 kagemusha of the Six Samurai
1 Six Samurai - Irou
1 Six Samurai - Zanji
1 Legendary Six Samurai - Enishi
3 Legendary Six Samurai - Kizan

1 Elder of the Six Samurai


Spells 13

3 Six Samurai United

1 Gateway of the Six
1 Monster Reborn
1 Heavy Storm
1 Mystical Space Typhoon
3 Asceticism of the Six Samurai
2 Shien's smoke signal
1 Reinforcements of the Army



Traps 12

2 Solemn Warning

2 Compulsory Evacuation Device
2 Dimensional Prison
2 Bottomless Trap Hole
1 Double Edged Sword Technique

2 Musakani Magatama

1 Solemn Judgment

Extra Deck 13(?)
1 Legendary Six Samurai - Shi En
1 Ally of Justice - Catastor
1 Naturia Beast
1 Naturia Barkion
1 Mist Wurm
1 Ally of Justice Decisive Armor (Didn't summon it once)
1 Chimeratech Fortress Dragon
1 Temtempo the Percussion Djinn
1 Wind-Up Zenmaines
1 Heroic Champion Excalibur
1 Shadow of the Six Samurai - Shien
1 Blade Armor Ninja
1 Number 16: Shock Master

Check out the Deck Profile below to see the side deck (Starts at 4:12)

Wednesday 12 September 2012

YCS Guatemala 3rd Place Robert Boyajian Geargia Karakuris

Here's the Decklist he managed to come Third with last weekend.



Monsters - 21

1x Effect Veiler
3x Geargiaccelerator 
3x Geargiarsenal
3x Geargiarmor
2x Geargiano MK II
2x Giant Rat
1x Gorz
1x Karakuri "Nishipachi"
2x Karakuri "Saizan"
2x Maxx "C"
1x Neo Spacian Grand Mole

Spells - 8

1x Book of Moon
1x Dark Hole
1x Monster Reborn
1x Heavy Storm
3x Mystical Space Typhoon
1x Pot of Avarice

Traps - 11

2x Bottomless Trap Hole
2x Compulsory Evacuation Device
3x Dimensional Prison
2x Solemn Warning
1x Solemn Judgment 
1x Trap Stun

Extra Deck - 15

1x Black Rose Dragon
1x Karakuri Shogun "Burei"
1x Karakuri Shogun "Bureido"
1x Naturia Landoise
1x Fairy King Albverdich
2x Gear Gigant X
1x Leviair the Sea Dragon
1x Number 39: Utopia
1x Photon Papilloperative
1x Soul of Silvermountain
1x Temtempo the Percussion Djinn
1x Wind-Up Zenmaines

Credit goes to Alter Reality Games for posting these on their Facebook. I've noticed that you readers enjoy seeing YCS Decklists so as someone who wants to give the readers what they want, you will get as many as I can find.

Is anyone else feeling the Landoise? Pitching dead MSTs is pretty good if you ask me.

Until next Decklist, TheTCGLover Out!

Monday 10 September 2012

3x Winner Angel Flores Wins YCS Guatemala with HERO + Decklist

Once again, he won with Heroes, thereby showing that above all factors, if you're a skilled player with a certain deck, you will do exponentially better than anyone else trying to pilot the same deck.

EDIT: I found the decklist! Alter Reality Games posted it on their Facebook. I'm showing it here without their permission but if anyone affiliated with ARG reads this blog and has a problem with it being here, then please feel free to let me know.



Here was the Top 16 Breakdown for that YCS.

5x Wind-Up
3x Dino-Rabbit
2x Geargia
1x TeleDAD
1x Infernity
1x Hieratics
1x Psychics
1x Heroes (Winning deck)
1x Agents

Here's the Top 8

3x Wind-Up
2x Dino-Rabbit
1x Geargia
1x Psychic
1x Heroes 

aaaand the Top 4

2x Dino-Rabbit
1x Geargia
1x Heroes

Dino-Rabbit had a mirror match in the Semi Final, meaning Hero and Rabbit played in the final. I'm surprised all 3 Wind-Up decks were knocked out of the Top 8, as well as Psychics. They both performed very well in Toronto so this is a completely opposite turn of events.

Until next time, The TCG Lover out!




Thursday 6 September 2012

Jeff Jones's 2nd Place YCS Toronto Psychic Grandsoil Deck

Hello once again. With the outright possibility of this deck becoming big and everyone netdecking it left, right and centre: I've decided to post his decklist and talk about the deck's awesomeness and it's shortcomings.


So yeah, the deck focuses around Earth monsters. Of course Archetypes which all have the same attribute will function better than just a bunch of random crap. Jeff picked Psychics even though you can do just as well using other Earth Attributes (Like Karakuri, Geargia, Gadgets etc.). Especially ones that synchro since it ultimately will put 3 Earths in the graveyard rather than just 2. So when there's exactly 5, he can drop one of his 3 Grandsoils. I feel that 3 is a little too much for the deck, but 2 seems too little. So with that it can stay at 3 since having too many is better than having none at all.

So with Emergency Teleport, the deck is capable of some interesting combos. Being able to summon a Psychic and then Teleport into Psychic Jumper means you can switch Serene Psychic Witch with their stronger monster and ram it, thereby allowing you to banish Esper Girl and bring it back on your standby phase. The whole combo allows for some nice draw power and puts Earths in your graveyard at the same time.

It's blatantly obvious that Maxx "C" and Card Trooper are amazing for this deck. The former allows for some insane draw and it's just a pro card overall. Add the fact that it's an earth that can discard itself to the graveyard means it's catered so well for this deck. The latter can dump up to 3 earth monsters from it's effect in a single turn, allowing for Grandsoil's summoning condition to be set up in just 2 turns (Make that a single turn if you discard Maxx "C" on their turn). He also uses Tragoedia which I've never really liked playing, but it does provide a nice defence in case you don't have Gorz and your opponent overextends. Gorz does a much better job and Tragoedia can sometimes feel like you're stopping an oncoming car by throwing yourself onto the road. Add the fact that it's a Dark type means that it's place in the deck might be worth looking into.

Anyway, another part of his plan is Miracle Synchro Fusion. He uses that late game to banish his stuff (allowing for more Graveyard Control) in order to summon Ultimate Axon Kicker, which on it's own is powerful enough to win games by itself. Plus it can be bluffed as a set card and lets you draw when it's destroyed, making it less dead than the first part of the effect would like you to think.

The rest of the deck is pretty much staples.

So yeah, it's a really interesting deck but I wouldn't expect to see it much due to the surprise factor now gone. But it's really awesome to see such shining innovation at the top of a huge tournament. It sure beats looking at the decklist of a Wind-Up Deck.

Until next time, TheTCGLover Out!

200,000 Blog Views!

I just noticed it a minute ago. I've had this blog going for about 2 years now, with some months having way more content than others.

I would like to thank everyone who's ever viewed my blog for getting me to 200,000. Sure it's not a huge number, but It's nice to know I have about 400-500 views a day (Even more when I feel like posting more stuff than usual).

More to come!

Monday 3 September 2012

YCS Toronto Analysis

Hello Readers. With YCS Toronto just finished on Sunday, we have our first winner of the new format: Joshua Graham with Wind-Ups. He managed to take down ARG's Jeff Jones (Who's got a good number of titles under his belt) in the final and he was playing Grandsoil Psychics, a new deck that very few players were prepared for and took full advantage of the new cards in Return of the Duelist and the changes made on the new ban list.

Anyway starting from Top 16 (If Top 32 gets posted somewhere I'll add it in), we will take a look at the ratios and I will suggest explanations.

5x Wind-Ups
4x HEROs
2x Geargia
2x Dino Rabbit
1x Burn
1x Dark World
1x Psychics ft. Grandsoil

So with Wind-Ups taking almost 30% of the total top 16, they had the best chance of getting the win at this point due to sheer numbers. Wind-Ups really benefited from being able to easily transition to the next format by making just a couple of adjustments to their deck. The way the deck works now is much more bearable and actually incredibly skilled, provided your opponent is any good. And as we know from Plant Synchro, if a good player is piloting it, it will do bounds better than anyone else playing the deck. HERO managed to secure 4 places which gave them 25% of the Top 16. Even though their consistency got wobbled by the ban list, they still prove to be a force worthy of reaching the top tables in a YCS. However HERO is quite vague and Konami's writers didn't want to leak much more than "feat. Bubbleman" on the end rather than "Alive HERO" or "Bubble Beat" or "Gemini Beat" etc.

Geargia were the newcomers of this format, with them only being legal for 3 days prior to the YCS. They proved to be very powerful and resourceful by implementing the Karakuri Synchros into the mix. That as well as Gear Gigant X being a nice Advantage bonus once a turn gave the deck a lot of steam to use every turn. Dino Rabbit and Dark world are still hanging in there and Dino Rabbit were a lot cheaper to make which might have helped their numbers in Day 1. Burn always managed to secure 1-2 spots in almost every YCS due to it being quite easy to pilot and a Semi-pro's nightmare to face. The best players have no problem with it though and that's why it rarely gets past the top 8.

Top 8:

3x Wind-Up
1x HEROs
1x Burn
1x Geargia
1x Psychic/Grandsoil
1x Dark World

Well look at that. The Majority of Wind-Ups managed to hold on and secure 37.5% of the Top 8. That's increased their odds by 7.5% so their chances of victory was on the rise. HERO took the biggest beat. They lost 3 of their 4 matches and now down to just one left. Maybe this won't be their format, just like every other one (lol). Geargia lost a match which is acceptable since that's proportionate to the number of players being halved each round. They still stood a chance but personally anyone with knowledge of how many were going to be played at the YCS would have sides against them, and just like any other Machine deck, they are so fucking easy to side, making their effectiveness during the format gradually get worse. Dark World managed to hold out as well at Grandsoil, but they did play eachother in the Top 8 round and Grandsoil progressed forward.

Top 4:

Psychics ft. Grandsoil vs Wind-Ups
Wind-Ups vs Geargia

So almost all the 1 of decks were wiped clean off. Wind-ups once again managed to bring their win chances higher to 50%. Plus they were not playing against eachother so they were guaranteed a place in the Final. Geargia's one of in the Top 8 managed to win so Jordan Kornntoff who was piloting the deck was clealy a cut above anyone else who was playing it that day. Maybe a special Tech?

Finally for the Top 2:

Psychics ft. Grandsoil vs Wind-Ups.

So the one-of deck that was in the Top 32 managed to win every game and make it to the final. Since the deck was under-represented immensely, it should be applauded for it's stunning achievement. Expect Grandsoil to jump up in price (I'm guessing $40 each?).  There's not much else to say except to read the final for yourself. Incase you can't be bothered to, it was pretty much Shock Master that sealed game 3.

So yeah that's all there is to say. I'm glad the broken decks of last format have been phased out (I personally don't hate wind-ups anymore since they let you start your turn with a 6 card hand).

Until next time, TheTCGLover out!